Inner Space
Platform: Commodore 64
Gametype: Undefined
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Inner Space is a horizontally side scrolling shooter where you control a spaceship and must blast wave after wave of alien ships over nine levels. At the end of each level is a boss and these take a number of shots before destroying it. If you touch any ship or bullet then you lose one of five lives and when all lives are gone it is game over. Every time you destroy a wave of ships, an icon moves across the screen and when collected gives you a better weapon. This is indicated by a row of icons below the playing area and each time you collect a icon the next one is highlighted. Press space and the weapon is used but if you don't destroy a wave when an icon is highlighted then you lose the chance to select it.

Comment 
The Box-Art is the same as on 'CounterForce'.'

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Description from the packaging:

Across the immeasurable void of space, an incredible fleet approaches the peaceful island planet of New Stratford. Just a speck on the civil radar system, a simple spacedozer ship was sent to survey the conundrum. With horror, the pilot of the asteroid demolition craft saw the radar speck become a huge invasion fleet. Then like a storm of meteors they were on him. Android fighters peppering his collision armor with a shower of missiles. Automatically he plowed into them, crushing their super structures like insect's thin shells. He cried out in fury and plummeted into a mothership, which ruptured into a blaze of dazzling plasma. "Death or Glory" he screamed triumphantly as his craft tore into the fleet.
